A pixel-art climber where every landing launches you higher. Hop between platforms, outrun the rising camera, and climb an ancient tower through six crumbling biomes.
One tower, no end in sight
Procedurally generated platforms mean no two runs are the same. The tower just keeps going.
Tap the left half of the screen to move left, the right half to move right. That's it.
Every 100 floors the camera stops on a checkpoint so you can catch your breath before the next stretch.
Climb from mossy stone through ancient ruins, desert, snow, and volcanic rock, each with its own music.
Chain clean landings to build your combo. The HUD tracks your floor count and streak as you climb.
Make it past the final stage and the tower starts to break apart, flickering between every biome.
Easy to pick up, hard to put down
Start on the ground floor and tap anywhere to begin your run.
You bounce automatically on every platform you land on. Tap left or right to steer onto the next one.
The camera scrolls upward on its own and speeds up as you climb. Fall below the screen and your run ends.
Every 100 floors the camera settles on a checkpoint. Tap again to resume when you're ready.
Push through each biome and see how many floors you can conquer before the tower wins.
Each 100 floors brings a new biome
Floors 1-100
Overgrown stone walls wrapped in ivy and roots.
Floors 101-200
Carved ruins left behind by whoever built the tower.
Floors 201-300
Weathered brick worn down by centuries of wind.
Floors 301-400
Sun-baked sandstone high above the dunes.
Floors 401-500
Frozen ledges where the air gets thin.
Floors 501-600
Scorched rock at the top of the world. Then things get weird.
Tower Climb is coming soon to app stores. Stay tuned!